Bungie has gone into more detail about the 1.1.4 balance patch coming to Destiny 2 on March 27. A bunch of weapon types are getting PvE damage buffs, and several perks (including Kill Clip and Dragonfly) are also getting buffed. Competitive and Trials PvP matches will no longer have radar (!!), and super cooldowns…
Destiny 2 launched exactly six months ago today, though at times it feels more like six years. A bunch has changed since September, and the game has gone through some dramatic highs and lows. (Mostly lows.)
Halo: Reach’s ninth campaign level, The Package, has a cutscene where Noble Team goes through a destroyed science wing. This area only exists for the story—it never becomes playable, nor was it meant to be explored by real people. And so, a team of hardcore Halo fans sought to achieve the impossible: they wanted to…
Bungie last night announced plans to overhaul Nightfall activities in Destiny 2, a video game in which players travel through space, shooting aliens and receiving apologies from developers.
At a first glance, it may seem like Destiny 2 and Monster Hunter: World don’t have much common. But there are several clear reasons why people like me are switching from Bungie’s first-person shooter to Capcom’s third-person monster-fighter. The biggest one, in my view, comes down to grinding and loot.
One of the most pervasive complaints among those who play a lot of competitive Destiny 2 is that the game is too slow. Players don’t move around fast enough, and it takes too long to defeat an opposing player. It sounds like that’s going to change.
Destiny 2 is getting raid armor perks and some other nice tweaks in next week’s patch, all detailed on the weekly Bungie blog update. No massive changes in there, but a couple of good steps toward a more rewarding endgame.
No matter where I am in the solar system, what fantastic adventures I embark upon in the name of Dead Orbit, my heart is always back in the European Dead Zone, sniping from the church belfry with my Destiny 2 lifemate, Devrim Kay.
It is exhausting, keeping track of all the controversies in Destiny 2 these days. But here we are again, with Bungie again taking flak from hardcore players who remain unsatisfied with the way the game is heading.
Stop me if you’ve heard this one: In September, Bungie releases an online first-person shooter. A few months and a disappointing expansion later, the game is in trouble. Fans are mad; lots of people are quitting. Bungie vows to do better and sets about making improvements. Patient fans are eventually rewarded with a…
It’s been a rough few months for Destiny 2, a video game in which players travel through space, shooting aliens and then posting complaints on Reddit. This afternoon, for the first time in 2018, Bungie put up a lengthy blog post addressing player issues and outlining what’s coming next.
In late 2013, veteran Bungie composer Marty O’Donnell finished Music of the Spheres, an eight-part musical work designed to be released alongside Destiny. It never came out. But today, thanks to an anonymous leaker, the elusive work is finally on the internet—at least until the copyright strikes hit.
There is a certain routine that every dramatic Destiny incident follows, and it popped up yet again this weekend thanks to a visit from everyone’s favorite tentacle-faced alien.
All good things must come to an end. Especially in Destiny.
Destiny 2’s Curse of Osiris expansion included a bugged laser weapon that’s so powerful it’s completely ruining the balance in the competitive Crucible. So of course, Xur is selling it today.
If there’s one thing that Destiny players love, it’s being locked out of content until they pay money. Curse of Osiris is happy to deliver, gating off many of Destiny 2's high-level activities to anyone who hasn’t bought the new expansion.
With the launch of Curse of Osiris, there’s plenty of new stuff in Destiny 2, a video game in which players travel through space resisting the urge to spend money to change the colors of their helmets. There’s also a gun that’s just about wrecking everyone.
And the people rejoiced, for grenades had become more powerful. Except pulse grenades. Because fuck pulse grenades.
Say you’re in charge of a 750-person company that develops and manages a massive, complicated video game. Every day you’re making hundreds of decisions both big and small. How do you decide which ones to share with the rest of the team? How do you make sure you’re up to date on everyone else’s decisions? And how do…
In a lengthy blog post today, Bungie outlined future content plans for Destiny 2, including a new tier of weapons, private matches for player vs. player battles, and better rewards for Strikes, Adventures, and Lost Sectors.